A couple of technical issues are there, but they have not made me enjoy this game any less. Overall though, this game feels like a Syberia game, and gets the tone right. If you find an item, sometimes you cannot get it until someone points it out to you. The only criticism I would say is at the beginning, the game sets you down a narrow path. The puzzles are similar to the previous games, if not slightly easier (which is welcome to me, as I found the previous games pretty difficult). I've already experienced some plot-twists I've never saw coming, and I feel that the pacing is quite good. The story does a great job at continuing the adventure: and adventure there is. Puzzles and story is where this game really shines. The graphics aren't any different to the trailers, so you can probably make judgement based on that. Some parts definitely look better than others, and I actually prefer the in-engine cutscenes to the pre-rendered ones. I personally think that the graphics are quite nice, however, that could be subjective. I guess you could say it's slightly clunky, but it works. Don't get me wrong: this is still a point-&-click, but movement is controlled using the arrow keys. About controls: they have changed since the first game. However, she has the Yukals on her side on her journey. ![]() She's on the run after not returning the contract for the Voralburg factory, with accusations of embezzlement. The game follows Kate Walker, after being ditched by Voralburg. ![]() Before playing it, I thought it would be another tacked-on sequel, with no new ideas or personality. I had my expectations set low, as I didn't really know how this game would turn out. So, I've probably played a good chunk of this game now. The story is compelling, the puzzles are creative, and it just gives me that same feeling that the previous Syberia games gave me. The story is compelling, the puzzles are creative, and it just gives me that same feeling that the previous TL:DR I'm really liking this game. But trying to select hot spots, particularly with a controller, is a miserable experience, making even the most simple brain teasers lessons in frustration.TL:DR I'm really liking this game. A hint of physics enhances their tactile nature, making them feel all the more tangible and even slightly playful. Most of them involve tinkering with satisfyingly mechanical and mostly logical conundrums, all gears and levers and enigmatic buttons. These issues even get in the way of the one bright spot in this otherwise dreary adventure: puzzles. Regardless of whether you use mouse and keyboard or, as recommended, a controller, Kate moves like a tank through mud, her poorly animated body struggling to even walk up stairs, and that’s when the camera isn’t doing it’s best to obscure everything. Navigating these environments is also a terrible chore. Things do admittedly pick up once Kate hits Baranour, an abandoned amusement park that evokes Pripyat’s haunting fairground, but even that ruin misses the mark, never quite reaching the heights of striking Aralbad or the imposing Romansburg monastery. ![]() Much of the game is spent sauntering around a vaguely medieval village dominated by a non-descript dock and an equally forgettable ferry-wonders are few and far between. Gone are the gorgeous pre-rendered scenes of the previous games, replaced with plain, often downright ugly, three-dimensional environments. The move to 3D has done the game no favours.
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